Image Courtesy of: In Square Lab Ltd

There are many times when you are asked as an architect to design a building that harmonizes with its surrounding landscape — and as you make your attempt to not only harmonize, but to also integrate nature into your architectural design, you gain better appreciation for the surrounding context, community and even geography that brings forth the diversity of the native species. But now, with tools like augmented and virtual realities that are entering real world design, it is possible to incorporate nature in entirely new ways, where your architectural design can help to show its occupants nature as never before experienced.

A new project which takes a great step toward realizing this type of relationship between an architectural space and nature was created by the team at In Square Lab where their project called Urban Prairie is located within a relatively small physical space — but what it does with that small space is quite intriguing as it pushes the boundaries that define the relationship between architecture and nature, between inside and outside, and between the real and the virtual.

Image Courtesy of: In Square Lab Ltd

If you were walking down the street and encountered the Urban Prairie project, you would see “fields of grass” — where you, as a passerby, would engage and interact with physical grass that is equipped with sensors so as to create its movement as it sways in the imaginary wind — and this movement occurs in response to on-lookers that walk by or simply create motion with their body, thus activating the sensors and actuators that make up this interactive design installation.

Furthermore, the placement of the “real world” grass in motion in front of the “virtual world” grass (as seen in the monitors) which fades off into the horizon, takes participants into Read more

Image: Aka Hige | Flickr

Image: Aka Hige | Flickr

Many major companies and institutions (like Starbucks and some major airports) are now making sure to include free WiFi wireless connection to boost sales through major increases in customer traffic. And in doing so, they are using this incentive for customers to come in and buy their products and services.

But, as more and more people come to these venues with their mobile digitally connected technologies, what does that mean for the design of the buildings which house them? How do you as an architect account for higher volumes of traffic that may congregate, use the space differently, and be technologically connected at just about all times?

Almost gone are the few coffee shops where the space is simply a place to enjoy that warm cup of coffee and perhaps a slice of desert with a friend or with a good book. Instead, being added to that picture, is the rapidly increasing popularity of free WiFi connection — which, with it, is bringing about some new occupant interaction behaviors within such established institutions like cafés and airports.

In fact, I went into a café recently and saw their new renovation which “updated” their previous standalone tables and chairs to now be replaced by one elongated cafeteria-style table where cyber café customers now sit with their laptops, androids, ipads, and other mobile devices. What I find interesting is that in a world where so many people are “on the go”, it seems that mobile devices are simultaneously better connecting them to information, while also disconnecting them from various social or “sensorial” interactions. Being interpreted loosely, being “on the go” time-wise does not necessarily mean moving between only physical spaces, but it can now mean moving between virtual ones as well.

A Place Where Bits Merge with Bites

Thus, I think it is the new challenge for architects to straddle both areas — providing building occupants with both greater digital world connectivity to social and informational networks while also providing them with a way to “disconnect”, or better “bridge” with the physical world so they can sensorially experience what is happening around them in real time. After all, I think that the two can work together very well for people, as they feed in and out of each other. For example, your design could Read more

New interactive tools are surfacing to help architects do their job better. One such tool is a multi touch 3-D architectural application which can be used as both an interactive table device and a larger scale screen projection. While I can see such devices being helpful to architects for brainstorming, project reviews, coordination meetings, and client presentations, we really should ask — is this just another “cool” device? Or, does it really help architects like you to do your job better?

Before we go on to talk further about the application technology, I think it best to show you a glimpse of what such multi-touch devices can do:

(Can’t see the Videos? Click here).


As you can see, 3-D visualizations are developing past solely working with still renderings or even scripted and locked in place animations — which today mostly run as “replays” of camera movements that serve to walk someone through a space along a predesignated path. But what makes these new multi touch virtual reality environments even more helpful is that they give architects the ability to Read more

Image: shadows44 | Flickr

Image: shadows44 | Flickr

It is undeniable that mobile phones with operating systems that get updated frequently are becoming more widespread globally. In fact, phones like the iPhone are helping people with a variety of tasks ranging from keeping track of their health and finances, all the way to realizing new types of face-to-face communication, social media and now 3-D video — see the new Samsung W960 phone here.

The introduction of 3-D into the world of mobile gadgets makes me think of what might happen when these “gadgets” are being carried around by occupants within architectural designs which include office buildings, museums, schools and even hospitals. Is there any reason why you as an architect should ignore such devices and what they can do to help your architectural designs? Think mobile augmented reality here.

Such mobile devices can be not only a great way to pool information about your occupant(s) “status” within your building, but can also serve to help you design new adaptive systems within your building in entirely new ways. Just imagine the more personalized experience and better collective effect your architecture can give them.

Here’s a quick example:

In much the same way as you might design a large architectural design element in one place, and then indirectly refer to it through your design within a smaller element somewhere else, you could design a 3-D video or hologram visible to occupants that might carry their Read more

Image: courtneyBolton | Flickr

Image: courtneyBolton | Flickr

When designing, do you begin with a preconceived idea of what your final design will look and feel like? Do you gain inspiration and insight from things that surround you, like nature or someone else’s design? Or do you start a design not knowing what your own creative process will give birth to? In other words ——

As you design do you work toward an “end vision” or do you take on a more “experimental” design approach where you test design outcomes? Do you predominantly do one of these, or both?

These are interesting and important questions to ask yourself, whether you are a seasoned architect or are just beginning your journey as an architectural designer — particularly because as new technologies and design paradigm shifts present themselves, you should want to be well equipped to engage in both at the right times and in the right ways during your design efforts.

New Design Technology Tools Can Enhance Your Design Process

Yes, you can crunch through various design schemes and options at speeds limited by the quickness of your design abilities and your computer technologies, but as an architect it is your responsibility to become the best critic of your own work, especially as new Read more

Image: jericho1ne | Flickr

Image: jericho1ne | Flickr

Augmented reality and other virtual digital displays can revolutionize they way we interact within architectural spaces. When sitting in your office, experiencing a museum or simply learning in school, occupants already use digital media to carry out even the most basic of tasks. Just imagine what the evolution of augmented reality can do.

For starters, we can now see the beginning to how buildings can evolve internal “nervous systems”. Designers are beginning to think of “connections” in whole new ways.

Not only can spaces become less “local”, they can gain even greater dimension as real-time information gets processed through the building to provide visitors with a broader sense of where they are and what they can do.

YOU ARE THE BAROMETER

Similar to the glass evolution in architecture, real-time virtual “models” of information are making space less limited. Space is gaining Read more

COMPUTER VISUALIZATION FOR DESIGN

3D visualization has become such a part of the architectural design process in many firms. Architects use virtual model-making for many reasons.

For instance, 3D computer visualizations help teams to make design decisions by testing different solutions as they create. Also, 3D visualizations help to communicate architectural design schemes to consultants and clients.

All in all, visualizations have made their way into not just helping to produce construction drawings, but also, as a way to communicate design ideas to an array of other involved parties.

VISUALIZATIONS AFTER A DESIGN IS BUILT?

A team of computer scientists at the University of Washington’s Graphics and Imaging Laboratory have developed algorithms to be used with Microsoft’s Photosynth. The big idea behind their work is to create a “collective” visualization where a 3D model is constructed from a repository of Flickr photos of an urban space. So far, they have reconstructed the small city of Dubrovnik and several famous Italian landmarks.

By using a puzzle-like approach to stitching together photos taken by random tourists, the resulting visualizations make me realize the significance to a “collective” approach to perception — especially with the increasing social and dynamic nature of the internet.

As social media becomes more popular and increasing amounts of data are collected, visualization techniques will really be able to Read more

Image: Chernetskiy | Dreamstime

Image: Chernetskiy | Dreamstime

Architecture is getting better at connecting — linking you to more environments, information and people all over the world. Augmented reality is a big reason why.

You see, technologies that cater to augmented reality will act as ‘portals’ that link you to information, communities and destinations in real-time. Such advances are changing the way you experience architecture, both aesthetically and functionally.

Now, here’s what I’ve been thinking…

Augmented reality is likely to have a major impact on buildings as Read more

Image: Icefields | Dreamstime

Image: Icefields | Dreamstime

When traveling through space you use certain cues to help you navigate. Your senses help determine things like orientation, distance and direction. During navigation, many moments arise for decision-making and your brain is a key player during this process. Within a building, architectural features send signals during the navigation process. The brain uses sensorial cues to help you travel within an environment – providing you with enough information to find your way.

In the interesting article entitled Getting Lost for Better Architecture, occupants are said to navigate, interact and then form “cognitive maps” in order to understand location within space. This article describes how researchers tested human subjects by having them travel through a virtual building while recording their brain function. Ties were made between what the subject saw and their brain response to those signals.(1)

Such research is fascinating because findings reveal how humans experience space. For instance, this research uncovered that humans use the “angle of incoming sunlight” as a primary cue for navigation. Of course, within architecture this cue is often eliminated.(1)

You might wonder how occupants interact within their environment to find such navigational cues. For this, it is important to understand what goes into the mental mapping of an architectural space – forming a mental image of that space as it is experienced. Of course, a mental map is also a consequence of occupant decision-making during that experience. For this, we can also use virtual reality – to uncover how the decision-making process works within architecture in real-time.

Although the applications may seem endless, such research will definitely give architects greater understanding into how the human perceives architectural features. Findings are sure to be quite enlightening.

(1) Nelson, Bryn. Getting Lost for Better Architecture. MSNBC Dec. 15. 2008.

Image: Nejron | Dreamstime

Image: Nejron | Dreamstime

Museums are great places for learning. In a museum children and adults alike can immerse themselves in distant places or learn how scientific discoveries are made. Museums can also reveal a cultural past, present or future. All in all, museums are great places to learn – especially as new technology helps designers to improve museum exhibit design.

Museum exhibits are getting evermore technologically advanced and virtual reality is one of the latest trends. Of course, virtual reality can be immersive, interactive or both. In the paper Immersive Interactive Virtual Reality in the Museum by Maria Roussou, “computer generated interactive experiences” are said to be able to “transcend physical locations”.(1) Museum visitors are able to make choices during their virtual travel enabling them to feel a sense of exploration – triggering curiosity and the desire to learn.

Most virtual reality exhibits cater to both the visual and aural senses. Such exhibits can be quite awe inspiring as visualizations are getting increasingly detailed. By using both head-worn and hand-held devices, visitors are able to interact with the simulation in a variety of new ways. However, the problem arises when designers try to meet the varied needs of a multitude of visitors.

Unfortunately, because museums attract a large number of diverse visitors, the technological components are not “one-size-fits-all”. Thus, stereoglasses are often clunky – especially for children to use. Another common issue with virtual reality exhibits is that many visitors tend to develop motion sickness. To prevent this, “good sight lines, ample seating, comfortable viewing for extended periods, good field of view and ergonomics” all contribute to positive immersive learning experiences.(1)

Museum exhibits that incorporate virtual reality really can better a visitor’s experience. The ability to simulate experiences opens exhibit design up to so many creative solutions – it remains up to designers to comfortably and innovatively apply virtual reality.

(1) Roussou, Maria. Interactive Virtual Reality in the Museum. Foundation of the Hellenic World. Greece.