
Image: jericho1ne | Flickr
Augmented reality and other virtual digital displays can revolutionize they way we interact within architectural spaces. When sitting in your office, experiencing a museum or simply learning in school, occupants already use digital media to carry out even the most basic of tasks. Just imagine what the evolution of augmented reality can do.
For starters, we can now see the beginning to how buildings can evolve internal “nervous systems”. Designers are beginning to think of “connections” in whole new ways.
Not only can spaces become less “local”, they can gain even greater dimension as real-time information gets processed through the building to provide visitors with a broader sense of where they are and what they can do.
YOU ARE THE BAROMETER
Similar to the glass evolution in architecture, real-time virtual “models” of information are making space less limited. Space is gaining Read more

COMPUTER VISUALIZATION FOR DESIGN
3D visualization has become such a part of the architectural design process in many firms. Architects use virtual model-making for many reasons.
For instance, 3D computer visualizations help teams to make design decisions by testing different solutions as they create. Also, 3D visualizations help to communicate architectural design schemes to consultants and clients.
All in all, visualizations have made their way into not just helping to produce construction drawings, but also, as a way to communicate design ideas to an array of other involved parties.
VISUALIZATIONS AFTER A DESIGN IS BUILT?
A team of computer scientists at the University of Washington’s Graphics and Imaging Laboratory have developed algorithms to be used with Microsoft’s Photosynth. The big idea behind their work is to create a “collective” visualization where a 3D model is constructed from a repository of Flickr photos of an urban space. So far, they have reconstructed the small city of Dubrovnik and several famous Italian landmarks.
By using a puzzle-like approach to stitching together photos taken by random tourists, the resulting visualizations make me realize the significance to a “collective” approach to perception — especially with the increasing social and dynamic nature of the internet.
As social media becomes more popular and increasing amounts of data are collected, visualization techniques will really be able to Read more

Image: Chernetskiy | Dreamstime
Architecture is getting better at connecting — linking you to more environments, information and people all over the world. Augmented reality is a big reason why.
You see, technologies that cater to augmented reality will act as ‘portals’ that link you to information, communities and destinations in real-time. Such advances are changing the way you experience architecture, both aesthetically and functionally.
Now, here’s what I’ve been thinking…
Augmented reality is likely to have a major impact on buildings as Read more

Image: Icefields | Dreamstime
When traveling through space you use certain cues to help you navigate. Your senses help determine things like orientation, distance and direction. During navigation, many moments arise for decision-making and your brain is a key player during this process. Within a building, architectural features send signals during the navigation process. The brain uses sensorial cues to help you travel within an environment – providing you with enough information to find your way.
In the interesting article entitled Getting Lost for Better Architecture, occupants are said to navigate, interact and then form “cognitive maps” in order to understand location within space. This article describes how researchers tested human subjects by having them travel through a virtual building while recording their brain function. Ties were made between what the subject saw and their brain response to those signals.(1)
Such research is fascinating because findings reveal how humans experience space. For instance, this research uncovered that humans use the “angle of incoming sunlight” as a primary cue for navigation. Of course, within architecture this cue is often eliminated.(1)
You might wonder how occupants interact within their environment to find such navigational cues. For this, it is important to understand what goes into the mental mapping of an architectural space – forming a mental image of that space as it is experienced. Of course, a mental map is also a consequence of occupant decision-making during that experience. For this, we can also use virtual reality – to uncover how the decision-making process works within architecture in real-time.
Although the applications may seem endless, such research will definitely give architects greater understanding into how the human perceives architectural features. Findings are sure to be quite enlightening.
(1) Nelson, Bryn. Getting Lost for Better Architecture. MSNBC Dec. 15. 2008.

Image: Nejron | Dreamstime
Museums are great places for learning. In a museum children and adults alike can immerse themselves in distant places or learn how scientific discoveries are made. Museums can also reveal a cultural past, present or future. All in all, museums are great places to learn – especially as new technology helps designers to improve museum exhibit design.
Museum exhibits are getting evermore technologically advanced and virtual reality is one of the latest trends. Of course, virtual reality can be immersive, interactive or both. In the paper Immersive Interactive Virtual Reality in the Museum by Maria Roussou, “computer generated interactive experiences” are said to be able to “transcend physical locations”.(1) Museum visitors are able to make choices during their virtual travel enabling them to feel a sense of exploration – triggering curiosity and the desire to learn.
Most virtual reality exhibits cater to both the visual and aural senses. Such exhibits can be quite awe inspiring as visualizations are getting increasingly detailed. By using both head-worn and hand-held devices, visitors are able to interact with the simulation in a variety of new ways. However, the problem arises when designers try to meet the varied needs of a multitude of visitors.
Unfortunately, because museums attract a large number of diverse visitors, the technological components are not “one-size-fits-all”. Thus, stereoglasses are often clunky – especially for children to use. Another common issue with virtual reality exhibits is that many visitors tend to develop motion sickness. To prevent this, “good sight lines, ample seating, comfortable viewing for extended periods, good field of view and ergonomics” all contribute to positive immersive learning experiences.(1)
Museum exhibits that incorporate virtual reality really can better a visitor’s experience. The ability to simulate experiences opens exhibit design up to so many creative solutions – it remains up to designers to comfortably and innovatively apply virtual reality.
(1) Roussou, Maria. Interactive Virtual Reality in the Museum. Foundation of the Hellenic World. Greece.






