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The two: building and occupants, have an unparalleled relationship where each adapts to the other over time and in different ways — and as new technologies, and in particular gesture technology, makes its way into the forefront, I think that buildings will be able to communicate with occupants through more natural, nonverbal and real-time cues.
For this reason, by not only observing communication gestures, but by also making use of them, you will be able to create architecture that not only better adapts to your occupants as their daily needs change, but you will also be able to enhance your own design skillset as you will better understand your client’s and occupants’ behavioral signals, so you can envision architectural solutions for them that they may not be able to articulate verbally.
There is an entire design fabric that you can acquire by simply understanding nonverbal communication elicited by your occupants as they inhabit built environments. In other words, occupants have behaviors and habits which can help you optimize your current design visions — and help you formulate renewed design visions that are innovative, improving upon present-day conventions about what we think occupants do in building designs.
Understanding Occupant Behaviors Using Communication Gestures
An open-source gesture technology which has surfaced is a glove within which is embedded an accelerometer, and from which information can be gathered and coupled with computer scripts, which link the wearer’s communication gestures to move such things as robotic objects. (1) While I do not see a future where all building occupants are always wearing such gloves to remotely control or interact with all of the objects within their surroundings, I do see certain uses where architecture can give occupant gestures meaning, particularly naturally occurring and/or intentional gestures.
For instance, many buildings today have lights that turn on and off automatically depending upon when and where an occupant enters into a room. As such, I can perceive a future where such natural and simple Read more
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Image: ralphbijker | Flickr
When we experience space by traveling through it, we interact with it affecting its acoustical behaviors in what can be unintentional ways — but what if an architectural design could make its occupants think more carefully about how they move through built space, where their movements yield more intentional acoustic behaviors? Instead of aural experience always being something that seems to happen in the background (from an occupant’s perceptual point of view), why not make it a part of the interplay between building and occupant that not only informs occupants, but also promotes enjoyment, awareness, and/or goal oriented cues.
Of course, within architectural space there is rarely just one person that occupies it. So often, occupants must make use of collaboration and teamwork, as well as help to foster a sense of community and enjoyment while engaging interactively within a building. Take, for instance, a museum where visitors may be educated by exhibitions both individually and through interactive collaborative learning moments. Within such a building, exhibits might use tools like what you will see in the following video, where interactive musical instruments can be coordinated on the fly by willing participants. I think this has merit because if this concept were to be taken further, museum visitors would have more of an immersive and social cooperative learning experience about a subject — where they could draw Read more
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An amazing new prototype called Siftables, developed at the MIT media Lab, merges the worlds of digital media and physical interfaces. The main idea behind them is to get virtual information into your hands (literally) by using a “block-like” natural interface that transcends beyond our prototypical mouse and keyboards. Siftables are designed to be more in tune with the way we actually navigate through the world.
Each Siftable is about the size of a “cookie” that works and feels like you are, in fact, playing with toy blocks. Each block can sense the others as they are moved around and tilted by their user. Essentially, this allows for a type of collaboration between the Siftables so they can work individually and together within their group’s system.
To see Siftables for yourself, simply watch the following video and imagine how Read more











