Image: Darrenw | Dreamstime

Image: Darrenw | Dreamstime

HOW ARCHITECTURE INFLUENCES YOUR BEHAVIOR

The architecture which surrounds you influences your thought, and subsequently your behavior. Understanding this relationship between the environment and your mind is important – particularly if you are a designer of such environments. Your brain is not only hard-wired to interpret certain spatial characteristics in certain ways, but your mind also plays a role in how you make decisions based on those interpretations. All in all, architecture is a type of “food for thought” where your designed surroundings impact not only how you perceive that world, but also how you interact within it.

In Scientific American Mind’s most recent issue, an article by Emily Athens called “Building Around the Mind” highlights various architectural factors that influence the human mind. As described in the article Read more

Raja Rc | Dreamstime

Image: Raja Rc | Dreamstime

Human awareness is not as perfect as you might think. We humans are easily distracted and our attention can be fleeting. So, this notion of an “extended mind” seems to make sense. The idea as described in the Discover article entitled The Brain: How Google Is Making Us Smarter explains that the human mind is really a system made up by the human brain extending into “parts of the environment”. Ultimately, the mind comes to depend on its environment for cues and information.(1)

With the computer revolution, humans are relying more and more on machines to make up a piece of their “extended mind”. As such tools permeate human environments; I can’t help but think of how the notion of an “extended mind” may influence architecture. 

Architectural design, due to its incorporation of aesthetic and function, can almost immediately be considered as part of this “extended mind”. Buildings surround their occupants and provide for many of their needs. Such needs include sensorial stimulation, community relationship building and functional processes. Architecture may also be said to help the human mind by helping it to adapt as, it too, evolves.

First, we cannot deny that computers and other tools are continuously finding their way into architectural environments. Buildings are becoming smarter and more interactive. As architects learn new ways to cater to their building’s occupants, architectural features will become more meaningful as they strive to help occupants live better lives.

With ongoing innovations, architecture will be able to tailor its interactions to occupant styles, tastes and needs in real-time. Architecture itself may become “hub-like” in that it provides a new kind of place for idea-sharing and experience enhancement. As interactive design installations gain popularity, occupants will be able to experience themselves and others in new ways. Information will take on different interactive qualities and architecture will relate more personably to its occupants.

The notion of an “extended mind” will continue to evolve as interactive architecture becomes increasingly main-stream. In addition, these advanced environments may help our minds to evolve as well. Consequently, more interaction with our environments may mean that greater resources will be readily available to us in real-time. Just as Google has placed an abundance of information at our fingertips (literally)(1), interactive architecture will have the power to improve our experiences via augmented realities. Thus, our “extended minds” may connect to architectural design in whole new ways.

(1) Zimmer, Carl. The Brain: How Google Is Making Us Smarter. Discover. January 15, 2009.

The following images are presented in Scientific American Mind. The article entitled Sculpting the Impossible: Solid Renditions of Visual Illusions portrays both illusion and solution to this eye trickery. I find it amazing that these artists have gone to such detail to reveal illusions that still seem virtually unfeasible. I could stare at these sculptures for quite some time – and still would have trouble “believing my eyes.”

“Lunch with a Helmet On” is composed of 848 forks, knives and spoons. The lighting here is precisely placed to accomplish the motorcycle shadow illusion.

“Lunch with a Helmet On” is composed of 848 forks, knives and spoons. The lighting here is precisely placed to accomplish the motorcycle shadow illusion.

“Encore,” is by Japanese artist Shigeo Fukuda. Here, this sculpture portrays both a pianist and a violinist within the same piece. The center view shows how this artist accomplished this illusion.

“Encore,” is by Japanese artist Shigeo Fukuda. Here, this sculpture portrays both a pianist and a violinist within the same piece. The center view shows how this artist accomplished this illusion.

Artists Tim Noble and Sue Webster created this sculpture from regular objects found in the trash.

Artists Tim Noble and Sue Webster created this sculpture from regular objects found in the trash.

These sculptures truly reveal the importance of a vantage point. As you can see, these sculptures utilize visual vantage points – where understanding can only be accomplished visually. Such works of art make evident how orientation and position can work together to produce amazing results.

The latter photographs illustrate, in tangible form, the many faces a 3-dimensional work of art may have. Visit great architecture and, there too, you may experience a type of sculpture coming to life. As the sun, other occupants and designed features all come together to reveal beautiful moments – the architect’s intent is understood and cherished.

These sculptures make the most of the human visual system, making the surreal exist before our very eyes. Architecture, also, may push the same envelope that seems incorrectly limited by the human senses. This just shows how knowing more about how humans experience space will only push designers toward even greater creation.

Image: A Perspective of 3-D Visual Illusions | Scientific American Mind

The way humans perceive the world is through their senses that use certain rules by which they navigate. For instance, the use of perspective, stereopsis, occlusion, shading and sfumato are all listed in Scientific American Mind’s article A Perspective on 3-D Visual Illusions as rules that “create a 3D formation about our world”. The human brain and nervous system sees this 3-dimensional world on 2-dimensional eye retinas. Thus, rules are used to constantly interpret between the 2-D world and the 3-D world.(1)

One example proving this inference between the 3-dimensional and the 2-dimensional is the visual illusion of the Leaning Tower of Pisa. When two images of the receding tower are placed next to one another, the tower to the right seems to lean at a greater angle than the image to the left. This is because the human eyes want to see the tower image to the right as parallel to the tower image to the left. This cannot happen because both images are receding; the brain reconfigures the images to diverge. In other words, the brain reconstructs a third dimension.(1)

Illusions like the Tower of Pisa illusion give us proof that our brains use rules to navigate the world. When 3-D is placed on 2-D this often tricks the mind into “seeing” differently. So, what does this mean for architecture? How is the 2-D within architectural design evolving? Why is the use of surface so important? What new illusions might we uncover in the future as the use of surface in architecture continues to advance?

Since early times, 2-D surface has been used to create illusions and representations of our 3-D world. At times, our eyes navigate 2-D surface using 3-D navigation rules. This is most evident when we see perspective drawings on a canvas or building surface. Artists and architects alike make the most of our visual sensory system to use surface to create space. Within architecture, for example, the use of perspective on actual building surface can greatly modify spatial character.

Now, with the digital revolution, architectural space can be manipulated evermore by using surface. Architects are going beyond merely painting or applying a surface coating or facing. Architectural surface can literally become space that our eyes move through. With digital media, motion can also be applied to such surfaces, giving space more depths and varying dynamic movements. On very thin screens, humans are now able to navigate 3-D virtual space. At the same time, since this is virtual space – designers may challenge the rules that we humans have come to understand in the real world. (Rules of physics like gravity, friction and inertia can be altered to create certain environmental constructs.)

Nanotechnology is also changing the way architects and designers think of surface. As materials are constructed at the atomic and molecular level, nanotechnology has the power to alter material behavior. Such materials may be used to construct architecture and may transform the way occupants expect materials to perform. As materials become stronger, lighter and cleaner, surface applications will fundamentally change. Just imagine a surface that is perceived as strong and durable as opposed to vulnerable and delicate. The possibilities are immense.

Surfaces are becoming increasingly transient. As we advance further into the future, smart materials will continue to advance and alter the way building materials function. Now, we have glass that can change transparencies and sensors that can actuate LED surface lighting. In effect, the notion of “surface” is changing, and our perception of what we think 2-D space can do is expanding. We have come a long way from discovering the rules of perspective; yet, we are just beginning to understand the brain, its systems and the illusions that define them. Still, it is with the advancement of “surface” that 3-dimensional space continues to evolve – a direct influence from the human sensory system and how it navigates the world.

(1) Macknik, Stephen L. & Martinez-Conde, Susana. A Perspective on 3-D Visual Illusions. Scientific American Mind Magazine. October/November 2008.

Photo: Justin Stephens

In the magazine Inc., an article by David H. Freedman describes a new neural device that can “read” thought so that users can control video games, computer technologies and “what’s around the house” with their mind. This neural device sits on your head, like a headset, and deciphers brain signals that allow users to open doors or play happy music when feeling blue. Such a device is set to revolutionize interface design on many levels.

The article, entitled “Reality Bites”, describes a technology that would allow occupants to communicate with architecture in a whole new way. Our environments would interact with us anew, seeming to know when to calm us, excite us or simply comfort us. Interactive architecture would do more than just react to our behavior it would react to our brain activity – our thoughts. Described in the article is a device that would tailor movies and advertisements to our liking, in real-time. Imagine if architecture could “understand” and “persuade” occupants in this way as well.

As more neural devices come on the scene, architecture will ultimately be able to communicate through them — opening doors, adjusting light conditions and setting temperature. Architecture will speak to us in new ways and neural devices will be at the center of this revolution. What do you think of neural devices and their impending impact on architecture? Are you in favor of architecture having this heightened degree of sensitivity?