Image: sergis blog | Flickr

Image: sergis blog | Flickr

The Digital Water Pavilion in Zaragoza, Spain dismissed the notion of using glass for the boundaries which mark the “separation” between the interior and the exterior. To make it even more interesting, this pavilion drops a sheet of water around its perimeter in a curtain-like fashion, but when it senses the movement and approach of a body that wishes to enter — it uses sensors to stop releasing water so as to create a portal through which a person can gain entrance into the pavilion. Yes, an early form of fluidity in action.

Carlo Ratti, the Digital Water Pavilion’s architect, uses choreography and “sensing” to bring the notions of entrance, boundary and threshold into new realms — and much of this is achieved by taking advantage of Read more

Individual atoms in a 90 nanometer scoop of Nitinol.<br />Image: jurvetson | Flickr

Individual atoms in a 90 nanometer scoop of Nitinol.
Image: jurvetson | Flickr

Why does inspiration strike when thinking about building design in terms of a convergent assembly of elements? Well, here is an explanation about just what a “convergent assembly” means for manufacturing at the molecular level.

Todays manufacturing methods are very crude at the molecular level. [...] One robotic arm assembling molecular parts is going to take a long time to assemble anything large — so we need lots of robotic arms: this is what we mean by massive parallelism. While earlier proposals achieved massive parallelism through self replication, today’s “best guess” is that future molecular manufacturing systems will use some form of convergent assembly. In this process vast numbers of small parts are assembled by vast numbers of small robotic arms into larger parts, those larger parts are assembled by larger robotic arms into still larger parts, and so forth. If the size of the parts doubles at each iteration, we can go from one nanometer parts (a few atoms in size) to one meter parts (almost as big as a person) in only 30 steps.

The Future of Scalability in Architecture

As if to build upward from some sort of DNA structure, building an assembly of parts at smaller scales then fitting that assembly within a larger assembly give should give you “food for thought”.

What if, as an architect, you could design a sort of “DNA seed” from which your buildings would grow, not only as they are built, but also as they age over time? Could your initial design “seed” create a better Read more

Visualization of a hand in motion during a conversation <br />Image: jeanbaptisteparis | Flickr

Visualization of a hand in motion during a conversation
Image: jeanbaptisteparis | Flickr

Motion sensors are already all around us, they exist in certain appliances, mobile phones and even within your car — but what if nanotechnology and the miniaturization of these sensors down to the nano scale could have profound impact on the buildings in which we live?

With nanotechnology, development is in the works to make sensors 100 times more sensitive than sensors we have today. Here is a quote explaining this remarkable feat:

“Able to “feel” and sense the movement of individual atoms, the researchers’ new MEMS sensing device uses small carbon tubes, nano in size — about one-billionth of a meter long. Creating these tiny tubes using a process involving methane gas and a furnace, Prof. Hanein has developed a method whereby they arrange themselves on a surface of a silicon chip to accurately sense tiny movements and changes in gravity.”

The question now becomes, how can you as an architect make use of such significant advances in order to improve and uplift the lives of your occupant? And yes, I do believe that uplifting the lives of your occupants should be a primary focus for your work as an architect. Nevertheless, it is time to think outside of the box.

Where Would You Embed a Nano Motion Sensor?

Since MEMS (microelectromechanical systems) will be not only more sensitive, but also a lot smaller, your designs can make use of their ability to sense very slight motion. For instance, with architectural kinetic installations, perhaps your components which are in motion could respond to Read more

Image: rootoftwo | Flickr

Image: rootoftwo | Flickr

Image: rootoftwo | Flickr

Image: rootoftwo | Flickr

Adaptive Design:

The Dialogue Between Building and Occupant

Adaptive architecture will embody behaviors that respond to human and environmental interactions. It is with this transience that architectural space will more fully interact — or “converse” with its occupants, in grand part due to converging architectural technology.

With adaptive design, architecture will take on “motion” in new ways. A new type of “dialogue” between a building and its user will ask new things of its occupants, while feeding back dynamic and real-time sensorial stimuli.

Instead of having somewhat truncated conversations as you can experience with present-day interactive installations, the adaptive architecture of tomorrow will be able to engage in a dialogue where “feedback from the environment” takes on new meanings.

Today’s Sneak-Peeks

In their book entitled Interactive Architecture (my affiliate link), Miles Kemp and Michael Fox explore just how these adaptive environments could be designed and assembled.

Clearly showing how it will be possible to “construct” adaptive design spaces, they explain how “miniature robots, new material compositions, molecular geometries, robotic prototyping, atypical geometries and shape shifting-architectures” will have a profound effect on Read more

Image: woodleywonderworks | Flickr

Image: woodleywonderworks | Flickr

One of the most profound and informative senses that we have is our sense of touch. This sense informs so much of the way we “see” the world around us. Some have even said that touch is the greatest of all the senses.

It is interesting to think that in some way all of our other senses engage in some form of “touch” as we experience the things which make up our environments. Thus, as we move through architectural spaces, we touch what we perceive and we perceive what we touch — we extract it, interpret it and make meaning of it in our memory and through learning. You can say that “touch” helps us to understand.

Again, touch can involve all of the senses in some way. When you touch something it has been said that you can “feel” it. One could suppose that this means that you completely take it in through the senses — to cognitively and emotionally form a perception and then an impression.

Interactivity Fosters a “Touch” Mindset

With the advancement of interactive design, architecture is becoming more responsive and ultimately adaptive. Your occupants will be paying a different kind of attention to your designs as it begins to Read more

Image:  fudj | Flickr

Image: fudj | Flickr

Going to the theater is usually an invigorating experience. A good production definitely considers the orchestration of numerous stimuli…all in an effort to feed the senses. Similar to architecture, theater set design must work to create an experience with space, and often such theatrical experiences tap into so much more that just the visual sense.

For this reason, architects can learn a thing or two from good theater set design and performance.

Space Filled with Dynamic Moments

What goes into producing an entire theatrical experience rests upon more that just the actors. There is an entire environment that revolves around them — everything from the theater building itself to the often dynamic and jaw-dropping stage environments.

As architects we can learn a lot from film compilation, music composition and story narrative; but the subject of theatrical design and performance is often an underplayed topic. If you think about it…how often can you see a synthesis of Read more

How does your building behave? Does it engage in a performance? Does it communicate in some novel way? Things are becoming less static. With the proliferation of the internet, social media, new architectural technologies, improved construction methods and so on — it is good news that your architectural structures can perform anew (if you know how to design for this correctly).

When I speak about behavior and performance with regard to architectural design I am talking about an architecture that is transient — an architectural design that changes around the occupant.

Image: SNappa2006 |Flickr

Image: SNappa2006 |Flickr

Image: Mélisande* |Flickr

Image: Mélisande* |Flickr

Take a look at the photos (left) and video (below) of the Read more

Can your building speak for its city?

With the rise of social media and other easy ways to communicate your whereabouts, moods or thoughts — buildings are becoming a canvas on which a population can paint their collective information.

The Emotional Cities, a 4-month light installation project, is doing just that. City dwellers can log in their current moods and the building displays certain colors on its façade to reflect those moods.

So, why can’t buildings talk back? Why stop the conversation there?

IMPACTING A CULTURE

Once buildings get better at absorbing and translating information, they will eventually be able to Read more

BRINGING SHADOWS TO LIFE

Here is an excellent example of how you can use interactive architecture and augmented reality to really give “feeling” to occupant interactions. As different “spaces” made with hand gestures result in different sounds, lighting and motion effects — users get a unique sense of how their gestures can interact with space. You can see how mere “shadows” take on a physical presence with weight, gravity and material bounce qualities. Plus, it looks like it would be fun to use.

Please note: If you are not able to play the video, make sure to click this article’s title above so you can view this video from the original Sensing Architecture page.

MOLDING LIGHT AND SOUND ON THE FLY

This augmented reality design actually uses both analog and digital projectors by aligning and overlapping their projections. By creating a fusion between the two, user hand gestures actually become Read more

As architecture evolves by gaining renewed methods of interaction, I think it is good for architects to gain perspective from the field of interaction design. The following video reviews some key concepts that interaction designers use to execute their designs. Look out for the three leading questions that drive all interaction projects.

Please note: If you are not able to play the video, make sure to click this article’s title above so you can view this video from the original Sensing Architecture page.

VIDEO REVIEW

Interaction design is defined by Wikipedia as the “discipline of defining the behavior of products and systems that a user can interact with”. In this video, Bill Verplank explains very clearly what Read more