| |

As more and more technologies converge into smaller and more mobile devices, the spaces that we build are being understood and perceived in entirely new ways. In fact, when a person experiences a physical space with a mobile device, it can be augmented — where new dimensions about the space are revealed to the observer, within which it is made easier to navigate, remember, and find comfort.
For instance, in the following video, technology augments life’s experiences from the point of awakening every morning. This may be where technology is headed — and if so, how would you as an architect design for such augmented perception? Think about this question as you watch the following video.
As you can see from the video, at just about any point during the day, an event can occur that may be acted upon, shared, or downloaded for future retrieval. With the help of mobile technology, you could be reminded, taught, or even asked to socialize in new ways. So, what does this mean for architecture?
In a world where “places” are being shared virtually, or where way-finding becomes more intuitive, the architecture begins to enter into a new type of conversation with its visitors. The transformation of “place” that yields more real-time “events” means that architecture is becoming ever more dynamic.
With added layers of information making up a physical space, would it be possible to accomplish more in that place for the occupant? And if so, how could the architecture work hand-in-hand with the augmenting technology to feed occupants not only when they need it, but also where they need it?
In the end, augmenting mobile technologies are making it easier for people to find and act upon what they need. But how does the “static-ness” of architecture interact with the dynamic qualities of such technologies? How can the two come together to impact and uplift human experience?
One way, is for architects to consider that in addition to the classical human senses, occupants are gaining dynamic real-time information, visualized and understood as an added layer through technology. For instance, when technology is connected to the internet or is “crowd-sourced”, there is a deeper sensing that can occur. The trick then is to use such information and engagement to inform the design of buildings.
Augmenting mobile technology does seem to make a lot of experiences “easier”. But with architecture that takes such technologies into account, perhaps experiences can reach higher and richer levels — all in real-time, seamlessly woven into the fabric of daily life.
Please Tell Me What You Think
I would really like to get your feedback on my post today, so please leave me a comment in the form below. And if you enjoyed it, make sure you share it with your Twitter and Facebook followers by clicking on the “re-tweet” and “like” button at the beginning of this page.
| |
“Invoked computing” is a term being used to describe how everyday objects can gain mega-functionality by having computer functions applied to them. These developments predict a world where there are no location-specific computers like we have today, but where everyday objects can be used as computers — even a banana, as you will see in the following video demonstration.
There is a point where architecture works hand-in-hand with the objects within it: such as in a museum which houses artifacts in exhibits or in a home which makes way for different technological installations like phones, televisions, and computers. That is where we are today, but what about tomorrow?
Read more
| |

As technologies continue to advance, building occupants are becoming capable of more and more. It began with the introduction of the computer, then went onto the smart phones, and now on the forefront are augmented reality technologies — one of which carries with it far-reaching implications.
I speak of computerized contact lenses.
If you think about it, it makes sense that the next evolution of computing would be to enter the realm of the bionic eye. For, when computer capabilites are added to the functionalities of a human using vision, one must think twice about how environments are to be designed.
Today’s environments are mostly a “what you see is what you get” type result. In the future however, with computerized contact lenses in the mix, environments will yield more than what you would see in them at first glance.
Suddenly, environments could themselves provide for information visualizations. They could redefine what it means to Read more
| |

Brain EEG
Researchers at the UCSD division of the California Institute for Telecommunications and Information Technology (Calit2) have developed innovative CAD (computer-aided design) software called CAVE-CAD that, when integrated with novel hardware to monitor human neurological and physiological responses, makes architectural design more efficient. CAVE-CAD also adds an important feature missing in conventional CAD: an ability to immediately experience the consequence of modifying design.
Source: UC San Diego News Center, CAVE-CAD Software Will Help Mine Human Brain to Improve Architectural Design
This exciting latest development of CAVE-CAD means great things for the evolution of occupant-centered architectural design. While this instrument is used to measure occupant response to an immersive experience of an architectural building design decision, I see many other uses for such a development that can really help our profession as well as all people that experience architecture.
To give you a better idea of what this simulation/experiential tool can do, please watch the following video which will show you CAVE-CAD in action, while also explaining some of the research team’s future plans for development:
As you can see, CAVE-CAD is a great instrument for testing architectural designs in terms of how occupants will be likely to experience them. As an immersive testing and design tool, it is possible to make design changes on the fly while simultaneously analyzing how an occupant would respond to Read more
| |

Image: Aka Hige | Flickr
Many major companies and institutions (like Starbucks and some major airports) are now making sure to include free WiFi wireless connection to boost sales through major increases in customer traffic. And in doing so, they are using this incentive for customers to come in and buy their products and services.
But, as more and more people come to these venues with their mobile digitally connected technologies, what does that mean for the design of the buildings which house them? How do you as an architect account for higher volumes of traffic that may congregate, use the space differently, and be technologically connected at just about all times?
Almost gone are the few coffee shops where the space is simply a place to enjoy that warm cup of coffee and perhaps a slice of desert with a friend or with a good book. Instead, being added to that picture, is the rapidly increasing popularity of free WiFi connection — which, with it, is bringing about some new occupant interaction behaviors within such established institutions like cafés and airports.
In fact, I went into a café recently and saw their new renovation which “updated” their previous standalone tables and chairs to now be replaced by one elongated cafeteria-style table where cyber café customers now sit with their laptops, androids, ipads, and other mobile devices. What I find interesting is that in a world where so many people are “on the go”, it seems that mobile devices are simultaneously better connecting them to information, while also disconnecting them from various social or “sensorial” interactions. Being interpreted loosely, being “on the go” time-wise does not necessarily mean moving between only physical spaces, but it can now mean moving between virtual ones as well.
A Place Where Bits Merge with Bites
Thus, I think it is the new challenge for architects to straddle both areas — providing building occupants with both greater digital world connectivity to social and informational networks while also providing them with a way to “disconnect”, or better “bridge” with the physical world so they can sensorially experience what is happening around them in real time. After all, I think that the two can work together very well for people, as they feed in and out of each other. For example, your design could Read more
| |
New interactive tools are surfacing to help architects do their job better. One such tool is a multi touch 3-D architectural application which can be used as both an interactive table device and a larger scale screen projection. While I can see such devices being helpful to architects for brainstorming, project reviews, coordination meetings, and client presentations, we really should ask — is this just another “cool” device? Or, does it really help architects like you to do your job better?
Before we go on to talk further about the application technology, I think it best to show you a glimpse of what such multi-touch devices can do:
As you can see, 3-D visualizations are developing past solely working with still renderings or even scripted and locked in place animations — which today mostly run as “replays” of camera movements that serve to walk someone through a space along a predesignated path. But what makes these new multi touch virtual reality environments even more helpful is that they give architects the ability to Read more
| |

Image: bittbox | Flickr
Who would have thought that a concrete block could be rendered invisible? Well, with the use of augmented reality technologies, just that has been achieved. By allowing sensing technologies which are capable of face-detection to act as an intermediary, the invisible concrete block system is able to tell exactly where an observer’s line of sight is, in relation to the concrete block. With that information, the system projects images of the surroundings that coincide with that observers perspective — making a concrete block render virtually invisible.
I think that such an augmented reality exhibit is quite inspiring to see because it shows how designers can push certain boundaries by combining a unique recipe between technologies, materials and their own creative talents. For instance, just imagine if within your own building design you are able to take a material that has been thought of (and physiologically perceived) in a certain way for a long time, and then create an Read more
| |

Image: plantronicsgermany | Flickr
As people travel through the world today, they experience many dimensions to the spaces they encounter. Whether within a building, or when exploring a city, people are navigating with the help of things like cars, handheld instruments like smart phones, cameras, books or various map-like devices. However, one thing is for sure…
New technology often leads to realizing new ways of designing spaces with a “sense of place” — and that is something you should be keenly aware of as an architect.
When a certain building radiates this “sense of place”, it often can lift occupants to higher levels where greater learning, spirituality and a sense of well-being can be achieved. And it is no secret that many places have exuded this “sense of place” in both timeless and universal fashions — well before certain state-of-the-art technologies that we see today ever existed. But, I do ask…what happens when new technologies find their way into architecture? Do they enhance or detract from it as they augment its very being?
That, furthermore, leads me to ask…”What does “sense of place” mean today? And with all of the new and rapidly developing technologies being literally carried around by occupants all over the world, how does this re-preset, re-define and re-introduce people to the built environment which surrounds them?
Including Augmented Reality Technology to Exude a “Sense of Place”
When I can walk down the street and “see” to form an impression of a building, using my smart phone for example, I am often given a preview (whether it be accurate or not) of what an architectural “place” might Read more
| |

Image: shadows44 | Flickr
It is undeniable that mobile phones with operating systems that get updated frequently are becoming more widespread globally. In fact, phones like the iPhone are helping people with a variety of tasks ranging from keeping track of their health and finances, all the way to realizing new types of face-to-face communication, social media and now 3-D video — see the new Samsung W960 phone here.
The introduction of 3-D into the world of mobile gadgets makes me think of what might happen when these “gadgets” are being carried around by occupants within architectural designs which include office buildings, museums, schools and even hospitals. Is there any reason why you as an architect should ignore such devices and what they can do to help your architectural designs? Think mobile augmented reality here.
Such mobile devices can be not only a great way to pool information about your occupant(s) “status” within your building, but can also serve to help you design new adaptive systems within your building in entirely new ways. Just imagine the more personalized experience and better collective effect your architecture can give them.
Here’s a quick example:
In much the same way as you might design a large architectural design element in one place, and then indirectly refer to it through your design within a smaller element somewhere else, you could design a 3-D video or hologram visible to occupants that might carry their Read more
| |

Image: jericho1ne | Flickr
Augmented reality and other virtual digital displays can revolutionize they way we interact within architectural spaces. When sitting in your office, experiencing a museum or simply learning in school, occupants already use digital media to carry out even the most basic of tasks. Just imagine what the evolution of augmented reality can do.
For starters, we can now see the beginning to how buildings can evolve internal “nervous systems”. Designers are beginning to think of “connections” in whole new ways.
Not only can spaces become less “local”, they can gain even greater dimension as real-time information gets processed through the building to provide visitors with a broader sense of where they are and what they can do.
YOU ARE THE BAROMETER
Similar to the glass evolution in architecture, real-time virtual “models” of information are making space less limited. Space is gaining Read more









