
Individual atoms in a 90 nanometer scoop of Nitinol.
Image: jurvetson | Flickr
Why does inspiration strike when thinking about building design in terms of a convergent assembly of elements? Well, here is an explanation about just what a “convergent assembly” means for manufacturing at the molecular level.
Todays manufacturing methods are very crude at the molecular level. [...] One robotic arm assembling molecular parts is going to take a long time to assemble anything large — so we need lots of robotic arms: this is what we mean by massive parallelism. While earlier proposals achieved massive parallelism through self replication, today’s “best guess” is that future molecular manufacturing systems will use some form of convergent assembly. In this process vast numbers of small parts are assembled by vast numbers of small robotic arms into larger parts, those larger parts are assembled by larger robotic arms into still larger parts, and so forth. If the size of the parts doubles at each iteration, we can go from one nanometer parts (a few atoms in size) to one meter parts (almost as big as a person) in only 30 steps.
The Future of Scalability in Architecture
As if to build upward from some sort of DNA structure, building an assembly of parts at smaller scales then fitting that assembly within a larger assembly give should give you “food for thought”.
What if, as an architect, you could design a sort of “DNA seed” from which your buildings would grow, not only as they are built, but also as they age over time? Could your initial design “seed” create a better Read more

Image: woodleywonderworks | Flickr
One of the most profound and informative senses that we have is our sense of touch. This sense informs so much of the way we “see” the world around us. Some have even said that touch is the greatest of all the senses.
It is interesting to think that in some way all of our other senses engage in some form of “touch” as we experience the things which make up our environments. Thus, as we move through architectural spaces, we touch what we perceive and we perceive what we touch — we extract it, interpret it and make meaning of it in our memory and through learning. You can say that “touch” helps us to understand.
Again, touch can involve all of the senses in some way. When you touch something it has been said that you can “feel” it. One could suppose that this means that you completely take it in through the senses — to cognitively and emotionally form a perception and then an impression.
Interactivity Fosters a “Touch” Mindset
With the advancement of interactive design, architecture is becoming more responsive and ultimately adaptive. Your occupants will be paying a different kind of attention to your designs as it begins to Read more

Can your building speak for its city?
With the rise of social media and other easy ways to communicate your whereabouts, moods or thoughts — buildings are becoming a canvas on which a population can paint their collective information.
The Emotional Cities, a 4-month light installation project, is doing just that. City dwellers can log in their current moods and the building displays certain colors on its façade to reflect those moods.
So, why can’t buildings talk back? Why stop the conversation there?
IMPACTING A CULTURE
Once buildings get better at absorbing and translating information, they will eventually be able to Read more

Image: Aranda\Lasch | Flickr

Image: Aranda\Lasch | Flickr
CAPTURING FORM
A recent exhibit at Vienna’s Thyssen-Bornemisza Art Contemporary Gallery is titled Transitory Objects where architectural forms unleashed a redefined way of perceiving architecture. Adaptive architecture can easily stem from such displays where the form is actually a moment “captured” during its dynamic process of mutation.
This results in merging both science and art to yield what we might later coin as the science of architecture. Here is a great excerpt about the Transitory Objects exhibit:
Ritchie, Oxman, Roche, and their colleagues split deeply from the finite, permanent, and utilitarian tradition of architecture. Not to say their end products are not useful or habitable. In fact, their structures are arguably better suited to the constantly morphing, impermanent, and aesthetically driven needs and desires of modern society. Rather than working with an end product or useful context in mind, they focus on the process of producing a structure that follows certain laws or principles. These resulting objects rise from computational models and algorithms whose inputs are being drawn from or at least inspired by some of the most boundary-pushing and abstract ideas in science, like quantum physics or the multiverse theory. (1)
When you think about architecture from this light, it really does unleash Read more

Image: Raja Rc | Dreamstime
Human awareness is not as perfect as you might think. We humans are easily distracted and our attention can be fleeting. So, this notion of an “extended mind” seems to make sense. The idea as described in the Discover article entitled The Brain: How Google Is Making Us Smarter explains that the human mind is really a system made up by the human brain extending into “parts of the environment”. Ultimately, the mind comes to depend on its environment for cues and information.(1)
With the computer revolution, humans are relying more and more on machines to make up a piece of their “extended mind”. As such tools permeate human environments; I can’t help but think of how the notion of an “extended mind” may influence architecture.
Architectural design, due to its incorporation of aesthetic and function, can almost immediately be considered as part of this “extended mind”. Buildings surround their occupants and provide for many of their needs. Such needs include sensorial stimulation, community relationship building and functional processes. Architecture may also be said to help the human mind by helping it to adapt as, it too, evolves.
First, we cannot deny that computers and other tools are continuously finding their way into architectural environments. Buildings are becoming smarter and more interactive. As architects learn new ways to cater to their building’s occupants, architectural features will become more meaningful as they strive to help occupants live better lives.
With ongoing innovations, architecture will be able to tailor its interactions to occupant styles, tastes and needs in real-time. Architecture itself may become “hub-like” in that it provides a new kind of place for idea-sharing and experience enhancement. As interactive design installations gain popularity, occupants will be able to experience themselves and others in new ways. Information will take on different interactive qualities and architecture will relate more personably to its occupants.
The notion of an “extended mind” will continue to evolve as interactive architecture becomes increasingly main-stream. In addition, these advanced environments may help our minds to evolve as well. Consequently, more interaction with our environments may mean that greater resources will be readily available to us in real-time. Just as Google has placed an abundance of information at our fingertips (literally)(1), interactive architecture will have the power to improve our experiences via augmented realities. Thus, our “extended minds” may connect to architectural design in whole new ways.
(1) Zimmer, Carl. The Brain: How Google Is Making Us Smarter. Discover. January 15, 2009.

What if interactive architecture could do more than just react to its occupants? What if architecture was based on rules that could promote designated functions? In this light, architecture would be motivational and goal-oriented. Hospitals; for instance, would actually help patients to heal — instead of being cold and sterile, like so many hospitals we find today.
Adaptable architecture could help occupants have better experiences within buildings. For instance, within hospitals a rule-based architecture could help patients to do the following:
- understand their treatment
- reduce stress
- decrease pain
- engage in healing behavior
Hospital rooms could tailor their interactions toward certain illnesses, recovery and patient types. In addition, adaptive architecture could help the medical staff do a better job, making less medical errors. Of course, patient control and choice is important — and adaptive architecture should make provisions for both as it promotes functions within.

Teacept | Dreamstime
Just as the brain changes itself by learning, so too must interactive architecture. By learning from feedback, this type of architecture can learn to adapt to occupant needs in real-time. As it interacts, it learns – adapting and evolving as occupant need deem necessary.
When the brain changes by learning, this is called neuroplasticity. By optimizing functionality, the brain’s goal is to always make itself more useful. Can you imagine how this might apply to interactive architecture?
By embedding feedback into interactive architecture the system may begin to adapt, working toward rule-based system goals. Such goals can be occupant-centered — and from its many interactions with occupants, architectural sensory agents may begin to decipher patterns. From such feedback the architecture can regulate itself and grow by learning.
Interactive architecture can do more that respond to human behavior. With feedback, it can begin to actually adapt – evolving in its communication and; therefore, ability to help occupants.







