
Image: on_the_wings | Flickr
So often interactive adaptive architectural interfaces must rely on picked up cues that are either created from occupant behaviors or from different objects within an environment that move, change or transmit other real-time information. And with these types of cues comes concern from building occupants about how “control” will be established between them and their surrounding built environment. For if a building is indeed adaptive, where are the control points? Who sets the rules? And how can the resulting architectural transient behavior be seamless for both the building system and its occupant?
Well, an exciting new brain computer interface technology has been demonstrated as a new way for users to interface with their machines. And I think such technology can serve as a liaison between occupants and their buildings. Created by Emotiv Systems, this head-worn device will literally allow one to signal change by simply using one’s own thinking power. Taking only a few minutes to put on this wireless interface technology, suddenly there is so much that can potentially be done to alleviate problem points with which many of today’s interface technologies often struggle.
Within an adaptive building, such technology could greatly ease the way that a building and its occupants communicate. While privacy is indeed a concern, there is an element of control here where the wearer of this interface technology must visualize in order to create the change they wish to experience.
As you will see in the video (at the end of this article), this head-worn device may seem a bit clunky by today’s standards — but if you can imagine where such technology might take us, you will see that the rippling effects in terms of usability can be far-reaching. Not only can such a device impact the many uses for …[Read Full Article]…

Image: batintherain | Flickr
As an architect, is important for you to understand your occupants as more than just and “occupant load”, and really begin to understand the demographics of who will be using your building and why — and most importantly what do they want to achieve when within it. This is important because as new technologies surface, architecture is gaining greater ability to personalize itself to its occupants, in real-time — hence, the promises and challenges of adaptive architecture.
An article I read recently entitled User Interface Design for Beginners, Intermediates or Experts, explains how user interface design often caters to the “intermediate” user because of the simple fact that most users will fall within this category. This is because very few users are actually beginners and even fewer are experts. (As was explained in the article, the reason for this is that beginners very rarely stay beginners as they will soon advance to being intermediate users.) The article further explains that while it is still very important to meet the needs of experts and beginners, user interface designers should very heavily keep the intermediate users in mind as they design the bulk of an interface. (1)
So, what does this mean for adaptive architecture and its architectural design usability?
As a designer of interactive and adaptive space, how do you make decisions about where to personalize elements for occupants, while still making them collectively accessible? Furthermore, who should you target? Why? And when?
An Adaptive Classroom Design for Learners
Let’s discuss the example of the design of an adaptive classroom architecture. Should this design’s occupant experience cater to mostly intermediate, beginner or expert learners? If you are the designer in this example, you might ask yourself the following questions: …[Read Full Article]…

Image: caribb | Flickr
DON’T CLICK IT!
I found a novel idea in a website called Don’t Click It, created by the Institute for Interactive Research. This site is great because it challenges the convention of how users typically interact with their computer — this is an entire website that actually does not want you to click. It’s fun. It’s creative. It’s different. It brings new life to user interface design.
Here is the Link: Don’t Click It
REVAMP YOUR DESIGNS
Wouldn’t it be great to design a building that pushes …[Read Full Article]…

Image: Mypokcik | Dreamstime
Smart environments are currently being developed — such an example is the EasyLiving project at Microsoft Research. In these spaces both occupants and objects are sensed by ubiquitous computing devices embedded within the environment. So, as occupants strive to communicate with their surroundings, interface design becomes critical.
Within the smart environment there may exist a multitude of sensor types. In the EasyLiving paper entitled How a Smart Environment Can Use Perception, cameras, microphones, active badges and pressure sensing floors are all listed as sensing devices. Of course, the list goes on and on as new technology evolves; however, the main overarching goal for all devices is to develop the smart environment to detect both people and objects in “context”.(1)
This idea of sensing “context” means that a given environment can sense what goes on within it to determine an occupant’s given state over time. The smart environment reacts automatically to assist the occupant as certain objectives are targeted. Features like person recognition, person location, person activity and person expression may all be sensed by smart architecture trying to read its occupant’s needs.(1) Additionally, to help with this, objects may be sensed within a given environment as well. Again, objects are sensed in “context” – two methods are object tracking and object recognition.
So, what happens to architectural design as environments become smarter? How will the user interface design of architectural features look and feel? What will happen to interior design and architecture as ubiquitous computing becomes more widespread?
Well, for starters, occupants will begin to communicate with their environments more and more. Occupants will gesture, for example, sending signals to their surroundings. And if occupant expression, gaze and speech can direct environmental features, then architectural design will have more transient states.(1) Thus, the advent of smart architecture brings with it greater potential for a more comprehensive composition of architectural space – including targeting all of an occupant’s senses.
Already, certain new technologies are emerging – such as new objects that can help occupants communicate with their smart environment. The “XWand”, for instance, can be held in different orientations that signal the environment to take action.(1) We are headed toward environments where everyday objects will ultimately take part in the world of ubiquitous computing. Embedded devices will be everywhere and most objects will take part by integrating more subtle and sophisticated design interfaces.
Perception will be two-way — not just from occupant to architecture, but also from architecture to occupant.
(1) Krumm, John, et al. How a Smart Environment Can Use Perception. Microsoft Corporation.







