Image Credit: szeke | Flickr

Did you know that there is memory bias? That is, memory can be changed, boosted, or impaired. So, if this is the case: What makes building occupants form stronger architectural memories than others?

Well, according to a Memory Bias article in Science Daily, there are many ways that memory bias can occur – but there are three main aspects. They are humor, positivity, and self-generated memories. Each of these latter aspects can boost memory in people. So, with this, I wonder how these play a role in architectural design.

After all, there are times where a design can be funny (or fun). There are times when a design can accentuate the positive over the negative. And there are times when a design can help an occupant self-generate information to …[Read Full Article]…

Image Credit: Wolfgang Staudt | Flickr

A recent study was done, mentioned in The Economist article entitled Pricing and the Brain: Hitting the Spot, where actual changes within the brain occur that substantiate this: If told something is more valuable, then a person actually enjoys it more. As the article explains, there may be something to this involving expectation. So how does this relate to architectural design?

Well, what if upon entering a building, someone told you that it was designed by a very famous and prestigious architect? Do you think you would enjoy your experience within that building more than if you didn’t know this fact? Perhaps you would pay more attention to the building, its details, and engage with it more than if you had never known about its renowned creator. Would you take extra time while within the building to savor it? My guess is that the average person probably would.

But the implication of this notion of heightened perceived value affecting architectural enjoyment doesn’t end there. …[Read Full Article]…

Until now, I’ve written much about how clothing worn by occupants can act as sensors which collect data about their activities and functions in real time. Such data can be transmitted through to the building to further optimize its own operations and to bring greater value to its occupants.

But I am beginning to see now that the sensing of occupant activities and functions can go well beyond clothing. You see, in the future, skin will be “upgraded”: embedded with sensors, health tattoos, or temporary skin tattoos. Such skin sensors will be able to detect occupant health cues like heart rate or even brain waves. Additionally, health tattoos will be able to help those with disabilities to manage their impairments better, where for instance; those with diabetes would use their tattoos to constantly monitor their glucose levels. (1)

In the end, scientific advancements are making it possible for designers to really tap into what makes their occupants tick. And with real-time information about how your occupants are interacting, you stand in optimum position to use emerging design techniques to bring maximum value to your occupants. So, how might you do this?

For starters, think about interactive or …[Read Full Article]…

Image: jurvetson | Flickr

Lately, many technologies are surfacing that help with the tracking of a person’s physiological signals for health. Such a technology is sleep tracking technology which monitors heart rate, movement, and breathing. So, when a person lies in bed sleeping, data is being collected about the quality of that person’s sleep. (1)

Yet, what can you, as an architect, do with such data to help your occupants? And can architecture be the go-between that pulls from data which tracks health, to emitting environmental stimuli which promotes health? Well, I say the answer to the latter question is yes, and for the answer to the first question: read on.

Just imagine if the two could work together: tracking health and promoting health. With tracking, you would find health problems, and with promoting you would treat and prevent health problems. Thus, to make this work, the tracking device and the architecture would need to communicate.

As the device detects shifts in the …[Read Full Article]…

“Invoked computing” is a term being used to describe how everyday objects can gain mega-functionality by having computer functions applied to them. These developments predict a world where there are no location-specific computers like we have today, but where everyday objects can be used as computers — even a banana, as you will see in the following video demonstration.

(Cant see video, Click here.)

There is a point where architecture works hand-in-hand with the objects within it: such as in a museum which houses artifacts in exhibits or in a home which makes way for different technological installations like phones, televisions, and computers. That is where we are today, but what about tomorrow?
…[Read Full Article]…

Seth Godin recently wrote an article on “pre-digital environments” which I encourage you to read here. Now that you have read it, I ask you…how can you as an architect push advancement from this pre-digital age?

While it seems that much of what makes a place digital depends on the technology — I will tell you that is also depends on how the “design of place” works with that technology.

If the technology that makes a place “digital” is designed as an afterthought (not well integrated into the environment) it will likely have detrimental effects. On the other hand, if the technology that makes a place digital harmonizes with the architectural design, mountains can be moved to help occupants.

The linchpin in all of this is sensory design — which can guide the …[Read Full Article]…

As technologies continue to advance, building occupants are becoming capable of more and more. It began with the introduction of the computer, then went onto the smart phones, and now on the forefront are augmented reality technologies — one of which carries with it far-reaching implications.

I speak of computerized contact lenses.

If you think about it, it makes sense that the next evolution of computing would be to enter the realm of the bionic eye. For, when computer capabilites are added to the functionalities of a human using vision, one must think twice about how environments are to be designed.

Today’s environments are mostly a “what you see is what you get” type result. In the future however, with computerized contact lenses in the mix, environments will yield more than what you would see in them at first glance.

Suddenly, environments could themselves provide for information visualizations. They could redefine what it means to …[Read Full Article]…

Technology is embedding itself everywhere. Within environments, it is becoming smaller and can be found in more and more everyday objects as well as in the fabric that makes up the environment itself. So, the main question becomes: what should we do with all of the information that such technology gathers?

Within smart environments such everywhere technology might be in the form of sensors and actuators that gather important data that gets fedback into a system to optimize a particular environmental function. Such sensors and actuators could live within everyday occupant objects or within the environment itself — again, to use the information gathered toward a given purpose. But, for what?

The following are:

7 Ways Ubiquitous Technology Can Be Used Within Smart Environments

…[Read Full Article]…

Advancements involving architecture are most always a great thing. But what happens when such advancements like technology detract from an architectural design? I think the answer to this lies in the hands of the individual architect for that given project —specifically regarding what aspects of technology they choose to make visible versus invisible.

You see, technology for architecture can bring much value to a project — giving it new kinds of capabilities. But there are also times when a given technology exudes “side-effects” which conflict and/or detract from a design. An example of this “foe” relationship between architecture and technology can be seen in all sorts of building types ranging from retail stores to hospitals.

Take, for instance, the lighting in a clothing store. If not specified correctly, flourescent lighting in the dressing rooms may detract from the very purpose of the store: to sell clothes. The painful lighting makes those trying on clothes look worse, not better. Conversely, well specified lighting would be semi- invisible technology as it would make the occupant benefit from great lighting, without thought of where it is coming from. It would simply become a seamless part of the shopping experience.

In hospitals, medical technology helps to save lives, makes the building more efficient, and serves to assist patients in pain. There exists a “friend” relationship between architecture and technology until…those side-effects surface. From lighting to the aural environment, hospitals could stand to be better. After all, painful lighting from …[Read Full Article]…

Image: puroticorico | Flickr

Today I am pleased to share with you a Dynamic Shapeshifting Helix Bridge which won the recent Design By Many Competition. As you can see from its design in the video below, the bridge actually morphs its shape as occupants walk through it. Being suspended high above the ground, and nestled as a connector between two buildings — I would imagine that this bridge would create quite an experience to walk through.

Here is the video of the bridge so you can take a look. Please note that this video has music, so if you are at work you may want to lower or mute your computer volume to not disturb others.

(Can’t see the Video? Click here).


So, with that video in mind, I will now present to you seven ways to re-think shape-shifting architectural designs, from an occupant-centered approach. …[Read Full Article]…