Augmented Reality Brings Lively Behavior (Video)
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BRINGING SHADOWS TO LIFE
Here is an excellent example of how you can use interactive architecture and augmented reality to really give “feeling” to occupant interactions. As different “spaces” made with hand gestures result in different sounds, lighting and motion effects — users get a unique sense of how their gestures can interact with space. You can see how mere “shadows” take on a physical presence with weight, gravity and material bounce qualities. Plus, it looks like it would be fun to use.
MOLDING LIGHT AND SOUND ON THE FLY
This augmented reality design actually uses both analog and digital projectors by aligning and overlapping their projections. By creating a fusion between the two, user hand gestures actually become a part of the dynamic display — both positive and negative versions of user hand motions are captured and integrated.
This has great potential because it not only incorporates an occupant’s movement through space but also attempts to communicate back to the user with specific reactions to their hand “language” — giving literal and figurative “weight” to what their hands “say” through signals.
PUSHING THE BOUNDARIES OF BEHAVIOR
By applying different properties to these so-called “shadows”, hand gestures actually create new behaviors that relate to how we perceptually experience the real-world. Perhaps further applications with this type of augmented reality can push the boundaries of our senses — where such “shadows” can become a more useful architectural design language all their own , perhaps playing with certain rules that we all take for granted (like gravity).
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Check out what others are saying about this post...[...] you know your occupants behave and perform within architecture, so now you need to think of how architecture can perform to behave with and around those [...]