Adam Greenfield on How Ubiquitous Computing Works (Book Review)
| |

Image: adamgreenfield | Flickr
THE PROMISE OF UBIQUITOUS COMPUTING
When discussing the topic of ubiquitous computing, there is a particular author that really stands out — his name is Adam Greenfield. In his book Everyware: The Dawinng Age of Ubiquitous Computing (my affiliate link), he takes a look at how ubiquitous computing works and how it will affect society, in most all realms. Here, he explains more…
Everyware is an attempt to describe the form computing will take in the next few years. Specifically, it’s about a vision of processing power so distributed throughout the environment that computers per se effectively disappear. (1)
[…]
In everyware, all the information we now look to our phones or Web browsers to provide becomes accessible from just about anywhere, at any time, and is delivered in a manner appropriate to our location and context. (1)
[…]
The vision is, without doubt, a lovely one: deeply humane, even compassionate. But getting from here to there may prove unexpectedly difficult. (1)
Ubiquitous computing holds much promise in certain ways; yet, it seems that it can fall short in others. As evolution brings us toward environments where there are a multitude of computers per person, it seems that such smart environments can indeed “streamline” our lives. The problem emerges; however, when we consider how this all might actually work.
HOW CAN WE MAKE IT BETTTER?
As more and more data is collected to help computers help us, privacy quickly becomes a major concern. Also important is how we plan to make “sense” this data, as sensors and actuating devices work together to “simplify” our lives. Because of such major issues, designers need to start establishing some priorities now, so that “everyware” technologies lead to smart environments that develop in optimum ways.
You, as a designer of built environments, play a major role in how this all develops. You should be informed about ubiquitous computing technologies — understanding both its great potentials and its negative effects. As technology propagates and embeds itself within architectural space(s), occupant perception will be greatly influenced while experiencing architectural works. The key is to integrate technology with architecture, so each complements the other while minimizing any negative “side-effect”.
WHY “EVERYWARE”?
Adam Greenfield is very thorough in his exploration of ubiquitous computing — explaining its impact on cultures, physical environments and individuals.
This is his why he wrote the book…
My intention in Everyware is simply to describe what ubiquitous computing is; establish that it is a very real concern for all of us, and in the relatively near term; explore some of the less-obvious implications of its spread as a paradigm; and finally develop some ideas about how we might improve it. (1)
Click here to buy the book: Everyware: The Dawinng Age of Ubiquitous Computing (my affiliate link)
(1) Greenfield, Adam. Everyware: The Dawning Age of Ubiquitous Computing. AListApart.com. April 4, 2006.
Join My Newsletter and Get a Free Copy of my Book Sign up for the FREE Sensing Architecture Newsletter to achieve breakthrough insights that will expand the way you think about architectural design. This is a great way to set your work apart from the rest. Plus, get free immediate access to Bringing Architecture to the Next Level, where you will learn how to shift your mindset to reach breakthrough ideas, meet and predict occupant need using sensory design, leverage your design process to get more with less, rethink technology to unleash your innovative edge, and so much more. ![]() Sign-Up Now for Instant Access * Your information will always be kept confidential. |
Print This Post














Comments
One Response to “Adam Greenfield on How Ubiquitous Computing Works (Book Review)”Trackbacks
Check out what others are saying about this post...[...] result will be buildings that communicate with both their exterior and interior environments. Since computers will be embedded in just about everything, from environmental objects to occupant clothing, designing for this type of ubiquitous computing [...]