Interactive Sound: Lost in the Bell Tower (Video)

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In this video, Brian Blosser (a student from Georgia Tech) demonstrates his project entitled “Lost in the Bell Tower”. You will see his exploration about the merger between interactive sound and space. Just imagine what this type of technology might mean for those interactive environments where occupants can “play” with an entire space – beyond the traditional free-standing installations.

Please note: If you are not able to play the video, make sure to click this article’s title above so you can view this video from the original Sensing Architecture page.

VIDEO REVIEW

Brian Blosser explores issues of spatialization where users can move sounds around them throughout an entire space. You can see in Blosser’s demonstration that 9 sound objects (represented by 9 circles) each represent a specific bell tone. As a user moves an active circle/bell tone object, the bell actually sounds like it is moving around in space. The medley of all 9 bell objects moving in space results in an actual feeling of being in a bell tower.

Blosser’s project is nice to see because so often interactive displays are limited to a free-standing object within a space or adjacent to it. This Bell Tower project uses sound to make use of an entire space, giving it acoustic form and dimension through interactive sound – all while also giving the user control so they can play or manipulate the qualities of their space through sound.

WHAT DO YOU THINK?

Have you come across any interactive designs that make use of an entire space? What made them work? Where did they fall short? What are your ideas for an interactive design that would give users control of an entire space?



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